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Simo-Pekka Kerkelä 2025-07-11 00:14:08 +03:00
commit 35bb9bb38f
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Game.gd Normal file
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extends Node2D
onready var nav = $Navigation2D
onready var gui = $CanvasLayer/GUI
onready var player = $Navigation2D/TileMap/Player
onready var sound_player = $SoundPlayer
var enemies_remaining = 0
func _ready():
var nodes = get_tree().get_nodes_in_group("enemy")
enemies_remaining = len(nodes)
for node in nodes:
node.set_nav(nav)
node.connect("enemy_killed", self, "handle_enemy_killed")
node.connect("enemy_damaged", self, "handle_enemy_damaged")
var medpacks = get_tree().get_nodes_in_group("medpack")
for node in medpacks:
node.connect("medpack_taken", self, "handle_medpack_taken")
var ammo = get_tree().get_nodes_in_group("ammo")
for node in ammo:
node.connect("ammo_taken", self, "handle_ammo_taken")
gui.set_hp(player.hp)
func handle_enemy_killed():
enemies_remaining -= 1
sound_player.play_enemy_killed1()
if enemies_remaining <= 0:
get_tree().paused = true
gui.show_game_over()
func handle_enemy_damaged():
sound_player.play_enemy_hurt1()
func handle_medpack_taken():
sound_player.play_pickup_1()
func handle_ammo_taken():
sound_player.play_powerup_1()
func _on_KinematicBody2D2_ammo_changed(ammo):
gui.set_ammo(ammo)
func _on_KinematicBody2D2_hp_changed(hp):
gui.set_hp(hp)
func _on_Player_player_dead():
get_tree().paused = true
gui.show_game_over()
func _on_Player_shot_fired():
sound_player.play_shoot_1()
func _on_Player_player_hurt():
sound_player.play_player_hurt1()