[gd_scene load_steps=8 format=2] [ext_resource path="res://Sprites/sprite-sheet.png" type="Texture" id=1] [ext_resource path="res://Player.gd" type="Script" id=2] [sub_resource type="AtlasTexture" id=1] atlas = ExtResource( 1 ) region = Rect2( 32, 16, 16, 16 ) [sub_resource type="AtlasTexture" id=2] atlas = ExtResource( 1 ) region = Rect2( 0, 16, 16, 16 ) [sub_resource type="AtlasTexture" id=3] atlas = ExtResource( 1 ) region = Rect2( 16, 16, 16, 16 ) [sub_resource type="SpriteFrames" id=4] animations = [ { "frames": [ SubResource( 1 ) ], "loop": true, "name": "side", "speed": 5.0 }, { "frames": [ SubResource( 2 ) ], "loop": true, "name": "down", "speed": 5.0 }, { "frames": [ SubResource( 3 ) ], "loop": true, "name": "up", "speed": 5.0 } ] [sub_resource type="CircleShape2D" id=5] [node name="Player" type="KinematicBody2D"] script = ExtResource( 2 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = SubResource( 4 ) animation = "down" [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 5 ) [node name="Camera2D" type="Camera2D" parent="."] current = true zoom = Vector2( 0.5, 0.5 ) process_mode = 0