extends Node2D onready var pickup_1 = $Pickup1 onready var powerup_1 = $Powerup1 onready var shoot_1 = $Shoot1 onready var enemy_hurt1 = $EnemyHurt1 onready var enemy_killed1 = $EnemyKilled1 onready var player_hurt1 = $PlayerHurt1 func play_pickup_1(): pickup_1.play() func play_powerup_1(): powerup_1.play() func play_shoot_1(): shoot_1.play() func play_enemy_hurt1(): enemy_hurt1.play() func play_enemy_killed1(): enemy_killed1.play() func play_player_hurt1(): player_hurt1.play()