require "scenes" function love.load() end function love.update(dt) if #scenes == 0 then love.event.quit() end if scenes[#scenes].update then scene_ended = scenes[#scenes].update(key) end end function love.keypressed(key) if scenes[#scenes].keypressed then scenes[#scenes].keypressed(key) end end function love.keyreleased(key) if scenes[#scenes].keyreleased then scenes[#scenes].keyreleased(key) end end function love.draw() if scenes[#scenes].draw then scenes[#scenes].draw() end end