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28
SoundPlayer.gd
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SoundPlayer.gd
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extends Node2D
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onready var pickup_1 = $Pickup1
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onready var powerup_1 = $Powerup1
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onready var shoot_1 = $Shoot1
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onready var enemy_hurt1 = $EnemyHurt1
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onready var enemy_killed1 = $EnemyKilled1
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onready var player_hurt1 = $PlayerHurt1
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func play_pickup_1():
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pickup_1.play()
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func play_powerup_1():
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powerup_1.play()
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func play_shoot_1():
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shoot_1.play()
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func play_enemy_hurt1():
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enemy_hurt1.play()
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func play_enemy_killed1():
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enemy_killed1.play()
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func play_player_hurt1():
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player_hurt1.play()
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