cabin-fever/SoundPlayer.gd

28 lines
498 B
GDScript

extends Node2D
onready var pickup_1 = $Pickup1
onready var powerup_1 = $Powerup1
onready var shoot_1 = $Shoot1
onready var enemy_hurt1 = $EnemyHurt1
onready var enemy_killed1 = $EnemyKilled1
onready var player_hurt1 = $PlayerHurt1
func play_pickup_1():
pickup_1.play()
func play_powerup_1():
powerup_1.play()
func play_shoot_1():
shoot_1.play()
func play_enemy_hurt1():
enemy_hurt1.play()
func play_enemy_killed1():
enemy_killed1.play()
func play_player_hurt1():
player_hurt1.play()